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Wizards of the Coast

Part the Waterveil (BFZ-080) - Battle for Zendikar

Part the Waterveil (BFZ-080) - Battle for Zendikar

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Sorcery
Mythic
Titus Lunter
Standard
Future
Historic
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Historic Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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