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Wizards of the Coast

Captive Weird // Compleated Conjurer (MOM-049) - March of the Machine

Captive Weird // Compleated Conjurer (MOM-049) - March of the Machine

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Title

5 auf Lager

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Uncommon
Standard
Future
Historic
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Defender
{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either or 2 life.)

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
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