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Wizards of the Coast

Catch // Release (DGM-125) - Dragon's Maze

Catch // Release (DGM-125) - Dragon's Maze

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Rare
Kev Walker
Standard
Future
Historic
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Historic Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
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