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Wizards of the Coast

Hinterland Hermit // Hinterland Scourge (DKA-094) - Dark Ascension: (Double Faced Transform) Foil

Hinterland Hermit // Hinterland Scourge (DKA-094) - Dark Ascension: (Double Faced Transform) Foil

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Common
Standard
Future
Historic
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Historic Brawl
Alchemy
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Oldschool
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Predh
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
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