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Wizards of the Coast
Crackling Emergence (NEO-136) - Kamigawa: Neon Dynasty
Crackling Emergence (NEO-136) - Kamigawa: Neon Dynasty
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LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Brawl
LEGAL
Historic Brawl
NOT LEGAL
Alchemy
LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
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