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Wizards of the Coast

Jumbo Imp (UND-042) - Unsanctioned

Jumbo Imp (UND-042) - Unsanctioned

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Creature — Imp
Uncommon
Pete Venters
0/0
Standard
Future
Historic
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Historic Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
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