Wizards of the Coast
Balamb Garden, SeeD Academy // Balamb Garden, Airborne (FIN-272) - FINAL FANTASY
Balamb Garden, SeeD Academy // Balamb Garden, Airborne (FIN-272) - FINAL FANTASY
Precio habitual
$0.25 USD
Precio habitual
Precio de oferta
$0.25 USD
Precio unitario
/
por
Los gastos de envío se calculan en la pantalla de pago.
Agotado
No se pudo cargar la disponibilidad de retiro
LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
This land enters tapped.
T: Add G or U.
5GU, T: Transform this land. This ability costs 1 less to activate for each other Town you control.
//
Balamb Garden, Airborne
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
T: Add G or U.
5GU, T: Transform this land. This ability costs 1 less to activate for each other Town you control.
//
Balamb Garden, Airborne
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
This land enters tapped.
: Add
or
.


,
: Transform this land. This ability costs
less to activate for each other Town you control.
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Compartir
No reviews
