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Wizards of the Coast

Hinterland Hermit // Hinterland Scourge (DKA-094) - Dark Ascension: (Double Faced Transform) Foil

Hinterland Hermit // Hinterland Scourge (DKA-094) - Dark Ascension: (Double Faced Transform) Foil

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At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
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