Wizards of the Coast
Journey to Oblivion (J21-098) - Jumpstart: Historic Horizons
Journey to Oblivion (J21-098) - Jumpstart: Historic Horizons
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This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
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