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Wizards of the Coast

Chains of Custody (J25-180) - Foundations Jumpstart

Chains of Custody (J25-180) - Foundations Jumpstart

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Common
null/null
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Duel
Oldschool
Premodern
Predh
Enchant creature you control
When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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