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Wizards of the Coast

Suspicious Stowaway // Seafaring Werewolf (MID-080) - Innistrad: Midnight Hunt: (Double Faced Transform)

Suspicious Stowaway // Seafaring Werewolf (MID-080) - Innistrad: Midnight Hunt: (Double Faced Transform)

Prix habituel $0.25 USD
Prix habituel Prix promotionnel $0.25 USD
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Rare
Jake Murray
Standard
Future
Historic
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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