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Wizards of the Coast
Triumph of Gerrard (J21-152) - Jumpstart: Historic Horizons
Triumph of Gerrard (J21-152) - Jumpstart: Historic Horizons
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
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