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Wizards of the Coast
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal (FIN-434) - FINAL FANTASY: (Extended Art)
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal (FIN-434) - FINAL FANTASY: (Extended Art)
Prix habituel
$2.00 USD
Prix habituel
Prix promotionnel
$2.00 USD
Prix unitaire
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par
Frais d'expédition calculés à l'étape de paiement.
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LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering — 7, T: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
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Hydaelyn, the Mothercrystal
Indestructible
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.
Hero's Sundering — 7, T: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
//
Hydaelyn, the Mothercrystal
Indestructible
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering —
,
: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
Hero's Sundering —
Indestructible
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.
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