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Wizards of the Coast

Anzrag, the Quake-Mole (MKM-186) - Murders at Karlov Manor

Anzrag, the Quake-Mole (MKM-186) - Murders at Karlov Manor

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Mythic
8/4
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.
: Anzrag must be blocked each combat this turn if able.
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