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Wizards of the Coast

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (MID-279) - Innistrad: Midnight Hunt: (Double Faced Transform) (Borderless)

Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (MID-279) - Innistrad: Midnight Hunt: (Double Faced Transform) (Borderless)

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Mythic
Standard
Future
Historic
Gladiator
Pioneer
Explorer
Modern
Legacy
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Vintage
Penny
Commander
Oathbreaker
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
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Predh
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
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