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Wizards of the Coast

Breaking // Entering (DGM-124) - Dragon's Maze Foil

Breaking // Entering (DGM-124) - Dragon's Maze Foil

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Rare
Standard
Future
Historic
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Historic Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
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