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Wizards of the Coast
Charming Prince (J21-061) - Jumpstart: Historic Horizons
Charming Prince (J21-061) - Jumpstart: Historic Horizons
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When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
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