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Wizards of the Coast

Cloister Gargoyle (AFR-007) - Adventures in the Forgotten Realms Foil

Cloister Gargoyle (AFR-007) - Adventures in the Forgotten Realms Foil

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Uncommon
Mark Zug
0/4
Standard
Future
Historic
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Historic Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
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