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Wizards of the Coast
Geier Reach Bandit // Vildin-Pack Alpha (SOI-159) - Shadows over Innistrad: (Double Faced Transform)
Geier Reach Bandit // Vildin-Pack Alpha (SOI-159) - Shadows over Innistrad: (Double Faced Transform)
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NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Brawl
LEGAL
Historic Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
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