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Wizards of the Coast

Hall of Storm Giants (AFR-257) - Adventures in the Forgotten Realms

Hall of Storm Giants (AFR-257) - Adventures in the Forgotten Realms

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Low stock: 2 left

Land
Rare
Standard
Future
Historic
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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