Wizards of the Coast

Journey to Oblivion (J21-098) - Jumpstart: Historic Horizons

Journey to Oblivion (J21-098) - Jumpstart: Historic Horizons

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Enchantment
Uncommon
Standard
Future
Historic
Gladiator
Pioneer
Modern
Legacy
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Vintage
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Premodern
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
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