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Wizards of the Coast

Lose Calm (DTK-147) - Dragons of Tarkir

Lose Calm (DTK-147) - Dragons of Tarkir

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Sorcery
Common
Standard
Future
Historic
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Historic Brawl
Alchemy
Duel
Oldschool
Premodern
Predh
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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