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Wizards of the Coast

Ray of Command (ICE-092) - Ice Age

Ray of Command (ICE-092) - Ice Age

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Instant
Common
Standard
Future
Historic
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Historic Brawl
Alchemy
Duel
Oldschool
Premodern
Predh
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
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