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Wizards of the Coast

Turn // Burn (DGM-134) - Dragon's Maze Foil

Turn // Burn (DGM-134) - Dragon's Maze Foil

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Uncommon
Ryan Barger
Standard
Future
Historic
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Brawl
Historic Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)

Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
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